You have to choose carefully, though, because you can only carry up to three at a time and you can only change mutations between levels. This is where you can choose from various buffs that enhance and alter your abilities. There’s also the mutation system, which adds another layer of diversity to how you can play. Fights are fast, fluid, responsive, and hands-down one of the most gratifying representations of video game combat I've ever experienced. It never punishes you for using your best tactics. Most games limit your most useful skills with long cooldown timers or a limited mana system, but Dead Cells encourages you to use your deadliest gadgets with a fast recharge timer. Gear like grenades, traps, and even spells can also go into your two ability slots, which may be my favorite design decision in Dead Cells’ combat construction. “ Fights are fast, fluid, responsive, and one of the most gratifying representations of combat I've ever experienced. You're never locked into any specific build - you can even change up your play-style in the middle of a run. You can try a technical build with a high-powered bow and a set of deadly traps, or you can brute force your way through with a sword and shield to parry. If you find a good match, it can quickly change the course of any run. Some pairings are genuinely diabolical, like a turret that poisons enemies alongside a sword that conveniently disseminates bonus damage to poisoned enemies. All of the equipment and ability sets feel like they were built to be complementary to one another, and while certain combinations are more natural fits than others, I found strengths to each of the permutations that the four weapon/ability slots afford you. But it didn't take long before I realized how well thought out this design really is. Cellular Destruction The combat seems simple at first blush - you have two weapon slots and two ability slots, all of which you can customize choosing from your list of what you’ve unlocked. That continuous leveling up through the acquisition of new blueprints and ability runes makes the RPG-like progression system in Dead Cells so compelling. But even those narrow calls just inspired me to keep playing and trying for a better run. There were plenty of times where I died and lost all my dead cells just steps away from a hub area. Although you can technically reach the final boss on a single run, there’s a good chance that you won’t, and a good chance you’ll oscillate between the victory of discovering and crafting new items and the draining sense of loss after all your work is lost on dying again and again. When your hero dies, all of your gear disappears along with you. The trick with retrieving those dead cells, though, is that they’re only useful if you can make it to the hub area at the end of each level, which is where you invest those cells into the blueprints you need for new gear. Autoplay setting: On Fallen enemies drop cells that you can use as a resource to buying those blueprints, giving you a sense of solace as you collect them after emerging from the depths of each stage. But as your efforts lead you to blueprints for new gear or a permanent ability rune, it makes it all worth your while - even if you’re sure that death is waiting just around the corner. You’re almost guaranteed to not make it all the way through on every run. Its world starts off somewhat linear, but eventually opens up with multiple branching paths of different areas you can explore, all while you progress towards unlocking new weapons and abilities. In Dead Cells, you fight your way through an ever-changing labyrinth of levels, all of which are accompanied by tense but rewarding boss fights. Dead Cells delivers on everything from its fast and intensely gratifying, free-flowing combat to its wide variety of interesting weapons and upgrades. It takes the progression system of a Metroidvania and transforms it into a procedurally generated action roguelite with a steep but conquerable difficulty curve. It takes the progression system of a Metroidvania and transforms it Dead Cells is one of the most satisfying action games I've ever played. Dead Cells is one of the most satisfying action games I've ever played.
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